Phoenix Configuration File, Format 0.03A


[Title]
System Shock by Origin/LookingGlass                     (Salt the Fries)

[Notes]
The System Shock Phoenix Configuration gives you access to all of the
movement and posture controls in System Shock, plus inventory, weapon,
and `ware control.  As a general rule, the joystick controls movement,
the throttle control and associated direction pad control posture
(looking up and down, leaning, crouching, crawling).  The joystick
buttons control combat functions: firing, reloading, and access to
grenades and patches.  The throttle buttons control hardwares, 
including shield, lantern, motion enhancers, nightsight, fullscreen, 
and 360 view.  The five triangular buttons on the console control your
MFD setting, and the other console buttons control other functions
likely to be used out of combat time such as mouse emulation mode and
inventory paging.

The grenade and patch interfaces deserve more explanation.  System
Shock can use a mode wherein you always have a "currently selected"
grenade and patch (highlighted in your inventory).  If you are not in
this mode, hitting either the grenade or patch button will put you in
this mode.  Otherwise, hitting the patch button will apply your
current patch.  If you do not have a grenade on your cursor, hitting
the grenade button will put your current grenade on your cursor;
otherwise the grenade on your cursor will be armed.  It can then be
thrown using the trigger like any other object. 

[Base]
Button1, Primary    {F1}  ~Left MFD slot 1
Button1, Secondary  {F6}  ~Right mfd slot 1
Button2, Primary    {F2}  ~Left MFD slot 2
Button2, Secondary  {F7}  ~Right mfd slot 2
Button3, Primary    {F3}  ~Left MFD slot 3
Button3, Secondary  {F8}  ~Right mfd slot 3
Button4, Primary    {F4}  ~Left MFD slot 4
Button4, Secondary  {F9}  ~Right mfd slot 4
Button5, Primary    {F5}  ~left MFD slot 5
Button5, Secondary  {F10}  ~Right mfd slot 5
Button6, Primary    {/}  ~mouse emulation
Button6, Secondary  {/}  ~mouse emulation
Button7, Primary    {ALT ]}  ~Inventory page ->
Button7, Secondary  {ALT [}  ~Inventory Page <-
Button8, Primary    {F}  ~Level view
Button8, Secondary  {F}  ~Level view

[Throttle/Rudder]
Button1, Primary    {0}  ~Jump Jets
Button1, Secondary  {9}  ~Motion ware
Button2, Primary    {2}  ~Fullscreen
Button2, Secondary  {3}  ~Sensaround
Button3, Primary    {ALT 4}  ~Lantern Setting
Button3, Secondary  {6}  ~Nightsight
Button4, Primary    {ALT 5}  ~Shield Setting
Button4, Secondary  {5}  ~Shield On/Off
Button5, Primary    {Z}  ~Step left
Button5, Secondary  {Z}  ~Step left
Button6, Primary    {V}  ~Look down
Button6, Secondary  {R}  ~Look up
Button7, Primary    {R}  ~Look up
Button7, Secondary  {V}  ~Look down
Button8, Primary    {C}  ~Step right
Button8, Secondary  {C}  ~Step right
Throttle  ABSOLUTE_MODE ~Crouching
Throttle, Absolute  {B}  {B}  {G}  {G}  {G}  {G}  {G}  {G}  {T}  {T}
Throttle, Incremental  {NONE}  {NONE}  {NONE}  {NONE}  1
Rudder  KEYSTROKE_MODE ~Leaning
Rudder, Keystrokes  {Q}  {W}  {E}  62

[Stick]
Button1, Primary    {NONE}  JB1
Button1, Secondary  {NONE}  JB1
Button2, Primary    {NONE}  JB2
Button2, Secondary  {NONE}  JB2
Button3, Primary    {SPACE}  ~jump
Button3, Secondary  {SPACE}  ~jump
Button4  SECDY_SELECTOR
Button4, Primary    {NONE}
Button4, Secondary  {NONE}
Button5, Primary    {ALT BSPACE}  ~Reload same
Button5, Secondary  {CTRL BSPACE}  ~Reload different
Button6, Primary    {ALT '}  ~Grenade
Button6, Secondary  {CTRL '}  ~Grenade select
Button7, Primary    {ALT ;}  ~Patch
Button7, Secondary  {CTRL ;}  ~Patch select
Button8, Primary    {TAB}  ~Next Weapon
Button8, Secondary  {L.SHIFT TAB}  ~Previous Weapon
